Sunday, March 10, 2013

Bibliography Task.

We were set a task to compile a bibliography containing 6 items that must follow the Harvard formula. The bibliography must contain 6 references. 2 references to full length books 2 references to contributions to books and finally 2 references to articles in refereed journals.

Full-length books:

Dovey, J (2006) Game Cultures: Computer Games as New Media. Open University Press

Schell, J (2008) The Art of Game Design: A book of lenses. CRC Press

Contributions to books:

Bittanti, M (2003) "The Technoludic Film: Images of Videogames in Movies" In Nakatsu and Hoshino., Entertainment Computing: Technologies and Applications. Springer. 307-312

Salen, K. (2002) “Telefragging Monster Movies.” In King, L., (ed.), Game On: The History and Culture of Video Games. London: Laurence King. 98-111.

Articles in journals:

Gonzalez et al. (2013) "Learning to Stand in the Other’s Shoes: A Computer Video Game Experience of the Israeli–Palestinian Conflict" Social Science Computer Review. 31. 236-243

Adachi and Willoughby. (2013) "Do Video Games Promote Positive Youth Development?" Journal of Adolescent Research. 28. 155-165.

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