Full-length books:
Dovey, J (2006) Game Cultures: Computer Games as New Media. Open University Press
Schell, J (2008) The Art of Game Design: A book of lenses. CRC Press
Contributions to books:
Bittanti, M (2003) "The Technoludic Film: Images of Videogames in Movies" In Nakatsu and Hoshino., Entertainment Computing: Technologies and Applications. Springer. 307-312
Salen, K. (2002) “Telefragging Monster Movies.” In King, L., (ed.), Game On: The History and Culture of Video Games. London: Laurence King. 98-111.
Articles in journals:
Learning to Stand in the Other’s Shoes: A Computer Video Game Experience of the Israeli–Palestinian Conflict" Social Science Computer Review. 31. 236-243
and Do Video Games Promote Positive Youth Development?" Journal of Adolescent Research. 28. 155-165.
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