In recent years expressions like 'accessibility' and 'family friendly' have been used a lot more in the games industry. It is commonly said that the change is nothing more than a return to basics and that the new games are similar to Tetris and Pac-man.
'The Casual Games
SIG/Whitepaper available on IGDA's Wiki website
[Casual Games 2009] states that casual games are
“games that generally involve less complicated game
controls and overall complexity in terms of gameplay
or investment required to get through the game”.'
'Casual games are not necessarily of smaller complexity – not in their mechanics, nor in production.'
'Putting it simply, the key element is not the complexity of the system and its mechanics, but how this complexity is presented to the player.'
Putting it simply, the key element is not the complexity of the system and its mechanics, but how this complexity is presented to the player.
4 concepts related to pacing need to be established Movement Impetus, Tension, Threat and Tempo. These happen in both the lower and upper arc of pacing.
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